@BEGINEVENTS
@DEBUG
@INITFLAG

@IF
NoSchism
defender=Anybody
@ENDIF

@IF
Negotiation
talker=anybody
talkertype=humanorcomputer
listener=anybody
listenertype=humanorcomputer

@IF
Negotiation
talker=anybody
talkertype=humanorcomputer
listener=anybody
listenertype=humanorcomputer

@IF
Turn
turn=1
@THEN
TEXT
^April 9th, 1940-
^Germany launches the invasion of Norway and Denmark in response to
^Allied activity in Scandinavia. German troops catch the Norwegian
^army completly off guard and Denmark has little to resist with.
endtext
PlayWaveFile
overture.wav
@ENDIF

@IF
CityTaken
city=Narvik
attacker=Germans
defender=Norwegians
@THEN
Text
^April 10th, 1940-
^In response to the German invasion of Norway, Britain lands a force
^at Narvik to take part in a pincer movement to retake Trondheim. German
^aircraft is unable to reach Narvik to provide protection.
endtext
createunit
owner=Allies
unit=British Division
Count=6
veteran=Yes
homecity=None
locations
40,0
41,1
endlocations
justonce
@ENDIF

@IF
Turn
turn=2
@THEN
TEXT
^May 10th, 1940-
^Germany launches operation "Fall Gelb", the invasion of the low
^countries and France. General Rundstedt leads army group A through the
^Ardennes for a central thrust. General Bock leads army group B into
^Beglium and the Netherlands. General Leeb leads army group C into
^skimrishes along the Maginot Line.
endtext
CreateUnit
owner=Germans
unit=Fallschirmjger
Count=3
veteran=yes
homecity=None
locations
31,55
30,58
27,57
32,56
31,57
endlocations
PlayWaveFile
panzersong.wav
@ENDIF

@IF
CityTaken
city=Lige
attacker=Germans
defender=Allies
@THEN
Text
^German fallschirmjger are drooped into Belgium and capture the key
bridges intact. A succesful drop is made on the heaviest Belgian fort,
^Eben Emael, leaving the frontier open for the Panzer divisions.
endtext
PlayWaveFile
siegheil.wav
justonce
@ENDIF

@IF
CityTaken
city=Antwerpen
attacker=Germans
defender=Allies
@THEN
Text
^The Germans take Antwerp, cutting off Allied forces still in Belgium.
endtext
justonce
@ENDIF

@IF
CityTaken
city=Dunkerque
attacker=Germans
defender=Allies
@THEN
Text
^The British Expeditionary Force is saved from complete annihilation
^by the mere mistake Hitler made of ordering back his tanks. The British
^forces are carried across the channel by a fleet consisting of every
^ship available to them. The French army is routed and Paris lies open.
endtext
CreateUnit
owner=Allies
unit=British Division
Count=10
veteran=yes
homecity=None
locations
18,46
endlocations
PlayWaveFile
Fall.wav
justonce
@ENDIF

@IF
CityTaken
city=Strasbourg
attacker=Germans
defender=Allies
@THEN
TEXT
^The French provinces of Alsace and Lorraine are annexed into Greater
^Germany.
endtext
playwavefile
siegheil.wav
justonce
@ENDIF

@IF
CityTaken
city=Paris
attacker=Germans
defender=Allies
@THEN
TEXT
^The German blitz has reached Paris in only six weeks since the
operation's start. French forces are in a full retreat and a new
French cabinet is formed under Marshal Ptain. An armistice is signed
in which Germany gains occupational rights to two thirds of France.
endtext
PlayWaveFile
defeat.wav
justonce
@ENDIF

@IF
Turn
turn=3
@THEN
TEXT
^Hitler's hope of Britain recognizing her militarily hopeless situation
^has vanished. It is clear how determined Prime Minister Winston
^Churchill is and the British forces will fight on. On July 16th Hitler
^orders preparations to begin for operation "Sealion". He says the
^operation must begin by mid-August.
^"Where Napoleon failed, I shall succeed. I shall land on the shores of
^Britain".
^- Adolf Hitler
endtext
PlayAVIFile
norway.avi
givetechnology
technology=5
receiver=Germans
@ENDIF

@IF
Turn
turn=4
@THEN
Text
^August 8th, 1940-
^The Luftwaffe embarks on one of the most crucial campaigns of the war,
^the Battle of Britain. German aircraft numbers 3,000 while the British
^number only 800. The German goal is to clear the way for the seaborne
^operation Sealion. Bombers begin their raids against shipping and the
^southern coastal ports. On August 12th the bombers begin making raids
^on airfields, aircraft factories, and radar stations.
^"Mr. Churchill tells his people that England will win, but I tell you
^that victory will belong to Germany."
^- Adolf Hitler
endtext
CreateUnit
owner=Germans
unit=He.111
Count=5
veteran=No
homecity=None
locations
33,57
endlocations
givetechnology
technology=5
receiver=Allies
PlayWaveFile
Bomber.wav
@ENDIF

@IF
CityTaken
city=London
attacker=Germans
defender=Allies
@THEN
Text
^Operation Sealion is sucessful in conquering the British capital!
^However, the determined Winston Churchill vows to fight to the very last
^man. The complete defeat of Britain may prove more costly than what
^Hitler had originally anticipated.
endtext
CreateUnit
owner=Allies
unit=British Division
Count=15
veteran=Yes
homecity=none
locations
12,36
endlocations
PlayWaveFile
panzersong.wav
justonce
@ENDIF

@IF
citytaken
city=London
attacker=Germans
defender=Allies
@THEN
Flag
who=Germans
state=on
flag=0
continuous
@ENDIF

@IF
citytaken
city=London
attacker=Allies
defender=Germans
@THEN
text
^Churchill re-establishes his government in London. The loss of the
^capital was an embarrasment to the British people, but the Prime Minister
^assures the nation that such an embarassment will not be repeated.
endtext
createunit
owner=Allies
unit=Pillbox
count=5
veteran=yes
homecity=none
locations
18,46
endlocations
playwavefile
overture.wav
Flag
who=Germans
state=off
flag=0
continuous
@ENDIF

@IF
Turn
turn=5
@THEN
Text
^September 13th, 1940-
^Italy launches it's invasion of Egypt, knocking out the British
^positions above Sollum. The Italian army reaches Sidie Barrani by
^September 16th with 80,000 men and 120,000 still in Libya.
endtext
CreateUnit
owner=Germans
unit=Italian Division
Count=5
veteran=no
homecity=None
locations
82,130
74,130
74,134
endlocations
givetechnology
technology=83
receiver=Allies
flag
who=Allies
state=on
flag=0
continuous
PlayWaveFile
Barracks.wav
@ENDIF

@IF
CityTaken
city=Valleta
attacker=Germans
defender=Allies
@THEN
Text
^The stubborn island of Malta finally gives way to the Axis forces.
^With the loss of this strategic base, the Allies must ship their
^supplies around the horn of Africa and the Germans may reinforce their
^Afrika Korp without opposition.
endtext
ChangeMoney
receiver=Allies
amount=-500
PlayWaveFile
navgun.wav
justonce
@ENDIF

@IF
Turn
turn=6
@THEN
Text
^October 28th, 1940-
^In an attempt to extend Italy's Empire, Mussolini launches an invasion
^of Greece. 20 infantry divisions make their way over the Albanian
^frontier and through Epirus.
endtext
CreateUnit
owner=Germans
unit=Italian Division
Count=5
veteran=no
homecity=None
locations
66,102
67,103
endlocations
PlayWaveFile
Barracks.wav
@ENDIF

@IF
Turn
turn=7
@THEN
Text
^November 23rd, 1940-
^Romania joins the Axis. German troops enter the country and quickly
^secure the Ploesti oil fields.
endtext
ChangeMoney
receiver=Germans
amount=1500
@ENDIF

@IF
Turn
turn=8
@THEN
Text
^December 9th, 1940-
^The British launch a counteroffensive led by General Sir Archibald
^Wavell to drive the Italian forces out of Egypt. The attack is started
^by an attack in a gap in the Italian lines. Acheiving complete surprise,
^the British move at a fast pace towards the Libyian border.
endtext
CreateUnit
owner=Allies
unit=MK II Matilda
Count=12
veteran=Yes
homecity=none
locations
86,132
92,132
91,131
96,132
101,131
106,132
endlocations
givetechnology
technology=82
receiver=Allies
PlayWaveFile
tank.wav
Flag
who=Allies
state=on
flag=31
continuous
@ENDIF

@IF
Citytaken
city=Tubruq
attacker=Allies
defender=Germans
@THEN
Text
^Tobruk has fallen to the advancing British forces. The Italian armies
^retreat to Benghazi before admitting complete defeat.
endtext
CreateUnit
owner=Germans
unit=Italian Division
Count=3
veteran=no
homecity=none
locations
74,130
endlocations
PlayWaveFile
tank.wav
justonce
@ENDIF

@IF
Citytaken
city=Banghazi
attacker=Allies
defender=Germans
@THEN
Text
^The Italian 10th army is wiped out near Benghazi. The rest of the
^Italian forces are in full retreat out of Cyrenaica.
endtext
Createunit
owner=Allies
unit=Pillbox
Count=2
veteran=yes
homecity=none
locations
82,130
endlocations
PlayWaveFile
tank.wav
justonce
@ENDIF

@IF
Turn
turn=11
@THEN
Text
^March 1941-
^German Field Marshal Erwin Rommel arrives in Tripoli with the elite
^Afrika Korps to save Mussolini's falling empire.
endtext
Createunit
owner=Germans
unit=Field Marshal
veteran=Yes
homecity=None
locations
41,133
endlocations
PlayWaveFile
panzersong.wav
@ENDIF

@IF
Turn
turn=11
@THEN
CreateUnit
owner=Germans
unit=Afrika Korps
Count=15
veteran=no
homecity=Tarabulus
locations
41,133
endlocations
@ENDIF

@IF
CityTaken
city=Banghazi
attacker=Germans
defender=Allies
@THEN
Text
^The "Desert Fox" outwits the British and liberates Benghazi.
endtext
Createunit
owner=Germans
unit=Panzer IV
Count=2
veteran=no
homecity=none
locations
74,130
endlocations
PlayWaveFile
siegheil.wav
justonce
@ENDIF

@IF
CityTaken
city=Tubruq
attacker=Germans
defender=Allies
@THEN
Text
^After several longs months of siege, Tobruk finally falls back into Axis
^control. British troops evacuate all that's left in Libya. Rommel begins
^preparations for a thrust into Egypt.
endtext
CreateUnit
owner=Allies
unit=British Division
Count=3
veteran=yes
homecity=none
locations
96,132
endlocations
PlayWaveFile
siegheil.wav
justonce
@ENDIF

@IF
Turn
turn=13
@THEN
Text
^April 6th, 1941-
^A military coup on March 27th had been sucessful in Belgrade. Taking
^advantage of the confusion Yugoslavia was in, the German high command
^orders an attack on the country. It begins with heavy bombings raids,
^followed by the ground forces that advance from all sides. The
^Yugoslavian armies don't stand a chance. On April 10th, the Germans also 
^move into Greece.
endtext
Makeaggression
who=Germans
whom=Yugoslavians
givetechnology
technology=81
receiver=Allies
PlayWaveFile
aircraft.wav
@ENDIF

@IF
Citytaken
city=Athinai
attacker=Germans
defender=Allies
@THEN
Text
^The Greek army has capitulated and the government has evacuated the
^country. British Commonwealth troops evacuate as well but leave 27,000
^men on Crete. The German high command decides that an airborne operation
^would be in place for the conquest of Crete.
endtext
CreateUnit
owner=Allies
unit=British Division
Count=3
veteran=no
homecity=none
locations
88,122
endlocations
PlayWaveFile
siegheil.wav
justonce
@ENDIF

@IF
Turn
turn=15
@THEN
GiveTechnology
technology=34
receiver=U.S.S.R.
PlayAviFile
Barb.avi
@ENDIF

@IF
Turn
turn=15
@THEN
Text
^June 22nd, 1941-
^Adolf Hitler begins his war against Bolshevism by launching Operation "Barbarossa", the invasion
of the U.S.S.R. The attack is made by three army groups led by the same commanders who led 
the invasion of the west in 1940. Field Marshal Gerd von Rundstedt is on the right in Southern
Poland. Field Marshal Fedor von Bock is in the center with the main concentration of troops.
Field Marshal Wilhem von Leeb is on the right and is prepared to drive through the Baltic states.
"The war against Russia will be such that it cannot be conducted in a knightly fashion. This
struggle is one of ideologies and racial differences and will have to be conducted with unprecedented,
unmerciful and unrelenting harshness."
^- Adolf Hitler 
endtext
CreateUnit
owner=Germans
unit=Field Marshal
Count=3
veteran=no
homecity=none
locations
73,59
49,51
endlocations
makeaggression
who=Germans
whom=U.S.S.R.
GiveTechnology
technology=92
receiver=U.S.S.R.
PlayWaveFile
barbarossa.wav
@ENDIF

@IF
CityTaken
city=Brest-Litovsk
attacker=Germans
defender=U.S.S.R.
@THEN
Text
^Two German collums trap the Northern Russian army in a pincer stroke but
^fail to complete an encirclement. Although 300,000 Russian prisoners are
^taken, a large number managed to force their way out of the trap and
^escape.
^"All that the Great Lenin created we have lost forever!"
^- Josef Stalin
endtext
Createunit
owner=U.S.S.R.
unit=Soviet Division
count=5
veteran=no
homecity=none
locations
94,52
102,50
107,51
107,45
116,50
endlocations
Playwavefile
stalin.wav
justonce
@ENDIF

@IF
CityTaken
city=Smolensk
attacker=Germans
defender=U.S.S.R.
@THEN
Text
^Field Marshal von Bock pushes on the Smolensk where he attempts another encirclement manuvere.
Although 200,000 Russians are taken prisoner, a great deal of them escape to build up resistance
along the Desna. Hitler takes several weeks deciding which his next target should be: Leningrad,
^Kiev or Moscow.
^"The issue in the east has already been settled. Smolensk is the last halt on the road to Moscow."
^- German High Command
endtext
CreateUnit
owner=U.S.S.R.
unit=Soviet Division
Count=5
veteran=no
homecity=none
locations
116,50
118,44
119,37
endlocations
PlayWaveFile
stalin.wav
justonce
@ENDIF

@IF
CityTaken
city=Kyyiv
attacker=Germans
defender=U.S.S.R.
@THEN
Text
^Field Marshals von Bock and von Runstedt converge their armies on Kiev,
^taking 600,000 Russians prisoner. Hitler decides to resume the assault
^on Moscow, but the winter is approaching...
endtext
CreateUnit
owner=U.S.S.R.
unit=Soviet Division
Count=12
veteran=no
homecity=none
locations
107,45
105,63
endlocations
PlayWaveFile
siegheil.wav
justonce
@ENDIF

@IF
CityTaken
city=Sevastopol
attacker=Germans
defender=U.S.S.R.
@THEN
Text
^Although of little strategic importance, the city of Sevastopol is made
^famous by hosting the battle in which the Germans show off their mighty
^800mm Gustav. It goes down in history as the largest gun to ever see
^combat.
endtext
PlayWaveFile
siegheil.wav
justonce
@ENDIF

@IF
Turn
turn=19
@THEN
Text
^Next month will bring winter in the European theater. Move all your
^units and then load the winter settings before ending the turn.
endtext
@ENDIF

@IF
Turn
turn=20
@THEN
Text
^November 18th, 1941-
^The British launch a second counteroffesnive in Africa, called
^"Crusader". Achieving complete surprise, they hope to drive Rommel from
^Cyrenaica.
endtext
CreateUnit
owner=Allies
unit=Churchill
Count=12
veteran=yes
homecity=None
locations
82,130
86,132
92,132
96,132
101,131
106,132
endlocations
PlayWaveFile
tank.wav
@ENDIF

@IF
Turn
turn=20
@THEN
Text
^November 23rd, 1941-
^General Zhukov launches the Russian Winter Counteroffensive against the exhausted and under
supplied German armies. All throughout the German ranks men shutter with the thoughts of
Napoleon's retreat. Hitler forbids any retreat beyond the shortest possible local withdrawls
for if the Germans begin a general retreat it might easily turn into a panic-^stricken rout.
Germans soldiers try desperately to follow their orders and hang on to their positions.
endtext
CreateUnit
owner=U.S.S.R.
unit=Red Guards
count=15
veteran=yes
homecity=none
locations
112,30
113,29
114,30
114,32
111,31
118,26
endlocations
GiveTechnology
technology=0
receiver=U.S.S.R.
PlayAviFile
Moscow.avi
justonce
@ENDIF

@IF
Turn
turn=20
@THEN
CreateUnit
owner=U.S.S.R.
unit=Red Guards
Count=15
veteran=yes
homecity=none
locations
119,43
117,43
118,42
118,46
117,45
125,45
124,44
126,44
endlocations
PlayWaveFile
peroration.wav
@ENDIF

@IF
Turn
turn=20
@THEN
CreateUnit
owner=U.S.S.R.
unit=Red Guards
Count=15
veteran=yes
homecity=none
locations
113,71
113,73
112,74
111,71
112,70
endlocations
@ENDIF

@IF
Turn
turn=21
@THEN
Text
^December 7th, 1941-
^The Japanese airforce bombs the American fleet at Pearl Harbor, officially dragging the U.S.
into the war. President Roosevelt decides today is a day which will live in "infamy", but
the people in Britain think otherwise. Prime Minister Churchill and President Roosevelt
decide that America will concentrate the main weight of it's forces in Europe. 
^"To have the United States at our side was to me the greatest joy. Now at this very moment
I knew the United States was in the war, up to the neck and in to the death. So we had won
after all!...Hitler's fate was sealed. Mussolini's fate was sealed. As for the Japanese,
they would be ground to powder." 
^- Prime Minister Winston Churchill
endtext
GiveTechnology
technology=96
receiver=Allies
ChangeMoney
receiver=Allies
amount=5000
PlayWaveFile
infamy.wav
@ENDIF

@IF
Turn
turn=22
@THEN
Text
^January 22nd, 1942-
^After halting the allied advance on the main coastal road, Field Marshal
^Rommel launches an offensive of his own and rapidly captures Saunnu and
^Antelat. Refreshened by the arrival of a convoy at Tripoli he decides to
^press on.
endtext
CreateUnit
owner=Germans
unit=Afrika Korps
Count=15
veteran=yes
homecity=Tarabulus
locations
74,130
74,134
60,134
41,133
endlocations
PlayWaveFile
panzersong.wav
@ENDIF

@IF
turn
turn=24
@THEN
text
^The next month brings the warm season to the european theater. Move all
^of your units and load the summer settings before ending the turn.
endtext
@ENDIF

@IF
Turn
turn=25
@THEN
Text
^April 1942-
^German economists warn Hitler that Germany cannot continue it's war
^unless it obtains oil supplies from the Caucasus. The German offensive
^will be directed towards this region. The 6th army under Paulus has
^the task of taking Stalingrad.
endtext
PlaywaveFile
tank.wav
@ENDIF

@IF
Turn
turn=26
@THEN
Text
^May 12th, 1942-
^The Soviets launch an offensive directed at Kharkov. This unexpected
^move might delay the German summer offensive.
endtext
Createunit
owner=U.S.S.R.
unit=T-34/76
count=4
veteran=yes
homecity=none
locations
112,60
114,60
113,61
113,59
112,62
111,59
endlocations
PlayWaveFile
peroration.wav
@ENDIF

@IF
Turn
turn=26
@THEN
Createunit
owner=U.S.S.R.
unit=Red Guards
count=12
veteran=yes
homecity=none
locations
112,60
114,60
113,61
113,59
112,62
111,59
endlocations
@ENDIF

@IF
CityTaken
city=W Stalingrad
attacker=Germans
Defender=U.S.S.R.
@THEN
Text
^The German 6th army, under General Friedrich Paulus, reaches Stalingrad.
^Russian commanders read to their troops orders directly from Stalin
^telling them to hold the city at all costs. The industrial heartland of
^the U.S.S.R. is about to fall into German hands.
endtext
CreateUnit
owner=U.S.S.R.
unit=Soviet Division
Count=15
veteran=yes
homecity=none
locations
127,67
endlocations
PlayWaveFile
overture.wav
justonce
@ENDIF

@IF
CityTaken
city=W Stalingrad
attacker=Germans
Defender=U.S.S.R.
@THEN
CreateUnit
owner=U.S.S.R.
unit=Pillbox
Count=10
veteran=yes
homecity=none
locations
127,67
endlocations
@ENDIF

@IF
turn
turn=32
@THEN
createunit
owner=U.S.S.R.
unit=Pillbox
Count=12
veteran=yes
homecity=none
locations
127,67
endlocations
flag
who=U.S.S.R.
state=on
flag=1
continuous
@ENDIF

@IF
turn
turn=32
@THEN
CreateUnit
owner=U.S.S.R.
unit=Fortress
veteran=yes
homecity=E Stalingrad
locations
123,65
122,66
120,66
118,66
endlocations
PlayAviFile
Stalin.avi
justonce
@ENDIF

@IF
turn
turn=32
@THEN
Text
^Zhukov launches a counterattack against the Germans in Stalingrad. Soviet armies encircle
the entire city, trapping more than 200,000 Germans inside. Hitler promotes Paulus to
Field Marshal status, and tells him not to surrender, and reminds him that no German Field
^Marshal has ever been taken alive. Hitler promises reinforcements but Paulus fears they will
never come.
^"Troops without ammunition or food. Effective command no longer possible. 18,000 wounded without
any supplies or dressings or drugs. Further defense senseless. Collapse inevitable. Army requests
immediate permission to surrender in order to save lives of remaining troops."
^- Field Marshall Paulus
endtext
GiveTechnology
technology=2
receiver=U.S.S.R.
CreateUnit
owner=U.S.S.R.
unit=Fortress
veteran=yes
homecity=E Stalingrad
locations
122,64
124,64
118,66
120,66
endlocations
givetechnology
technology=96
receiver=U.S.S.R.
PlayWaveFile
overture.wav
justonce
@ENDIF

@IF
Turn
turn=33
@THEN
Text
^The Soviet airforce developes the Il-2 Stormovik, a ground-attack plane
^that will serve the Soviets in the same way the Stuka serves the Germans.
endtext
Givetechnology
technology=10
receiver=U.S.S.R.
playwavefile
aircraft.wav
justonce
@ENDIF

@IF
citytaken
city=E Stalingrad
attacker=Germans
defender=U.S.S.R.
@THEN
Text
^Field Marshal von Paulus pulls off a miracle and gains control over the
^entire Stalingrad area. The Soviets lose many of their top factories with
^the city and tank production slows down considerably. Zhukov desperately
^tries to gather his troops to launch another counteroffensive.
endtext
PlayWaveFile
panzersong.wav
justonce
@ENDIF

@IF
citytaken
city=E Stalingrad
attacker=Germans
defender=U.S.S.R.
@THEN
flag
who=U.S.S.R.
state=off
flag=0
continuous
@ENDIF

@IF
citytaken
city=E Stalingrad
attacker=U.S.S.R.
defender=Germans
@THEN
Text
^Zhukov returns to the eastern side of Stalingrad with a large force.
^Regaining control of important factories, the Soviets pump out large
^amounts of armor as fast as they can.
endtext
PlayWaveFile
peroration.wav
justonce
@ENDIF

@IF
citytaken
city=E Stalingrad
attacker=U.S.S.R.
defender=Germans
@THEN
flag
who=U.S.S.R.
state=on
flag=0
continuous
@ENDIF

@IF
citytaken
city=Magnitogorsk
attacker=Germans
defender=U.S.S.R.
@THEN
Text
^Panzer spearheads reach the Urals! German victory over the Soviet Union
^is almost ensured.
endtext
playwavefile
siegheil.wav
flag
who=Germans
state=on
flag=1
continuous
@ENDIF

@IF
citytaken
city=Magnitogorsk
attacker=U.S.S.R.
defender=Germans
@THEN
Text
^The Soviet armies sweep the Germans out of the southern Urals. The battle
^for Russia is not yet over.
endtext
playwavefile
peroration.wav
flag
who=Germans
state=off
flag=1
continuous
@ENDIF

@IF
citytaken
city=Moscow
attacker=Germans
defender=U.S.S.R.
@THEN
text
^Josef Stalin flees in panic from his capital with the Germans just a few
^kilometers behind. He warns his allies that his country may not be able
^to hold out much longer and that something must happen immediately in the
^west, or the war will be lost. Zhukov gathers all the men in the area he
^can find to repulse the Germans from Moscow before they have a chance to
^fortify themselves.
endtext
createunit
owner=U.S.S.R.
unit=Red Guards
count=10
veteran=yes
homecity=none
locations
125,29
127,33
118,26
131,29
endlocations
playwavefile
overture.wav
justonce
@ENDIF

@IF
citytaken
city=Perm
attacker=Germans
defender=U.S.S.R.
@THEN
text
^A final blow is stricken against the Soviet forces and the Germans occupy
^the northern Urals. Russia has little left to resist with. Hitler may now
^turn the full weight of his forces on the Allies in the west.
endtext
playwavefile
panzersong.wav
flag
who=Germans
state=on
flag=2
continuous
@ENDIF

@IF
citytaken
city=Perm
attacker=U.S.S.R.
defender=Germans
@THEN
text
^Zhukov pulls off a miracle and saves the European part of Russia from
^complete collapse. The Germans lose their footing in the Urals and the
^Soviet armies begin to sweep westward.
endtext
playwavefile
peroration.wav
flag
who=Germans
state=off
flag=2
continuous
@ENDIF

@IF
citytaken
city=W Stalingrad
attacker=U.S.S.R.
defender=Germans
@THEN
Text
^Zhukov triumphantly parades down the streets of Western Stalingrad after Field Marshal Paulus
signs the surrender of the German 6th army. Thousands of German prisoners are shipped off to
Siberia, never to be seen again. The tide is turning in favor of the Soviets and Zhukov
coordinates an all-out counterattack along then entire eastern-front, to push the Germans
all the way back to Berlin.
^"They have surrendered there - formally and absolutely. Otherwise they would have closed ranks,
formed a hedgehog, and shot themselves with their last bullet. The man [Paulus] should have shot
himself just as the old commanders who threw themselves on their swords when they saw that the
cause was lost. Even Varus gave his slave the order: 'Now kill me!'"
^- Adolf Hitler
endtext
createunit
owner=U.S.S.R.
unit=T-34/76
count=20
veteran=yes
homecity=none
locations
125,65
endlocations
givetechnology
technology=84
receiver=Germans
playwavefile
peroration.wav
justonce
flag
who=U.S.S.R.
state=on
flag=2
continuous
@ENDIF

@IF
Turn
turn=30
@THEN
Text
^September 1942-
^General Bernard Montgomery is placed in command of the British 8th army. 
^He begins preparations for the battle of El Alamein.
endtext
CreateUnit
owner=Allies
unit=Allied General
veteran=no
homecity=none
locations
96,132
101,131
111,127
endlocations
playavifile
africa.avi
@ENDIF

@IF
citytaken
city=El Alamein
attacker=Germans
defender=Allies
@THEN
Text
^Rommel crosses into Egypt and takes El Alamein. He meets heavy
^resistance in trying to press on.
endtext
Createunit
owner=Allies
unit=Churchill
count=10
veteran=yes
homecity=none
locations
98,132
101,131
104,134
111,127
endlocations
playwavefile
tank.wav
justonce
@ENDIF

@IF
citytaken
city=El Alamein
attacker=Allies
defender=Germans
@THEN
Text
^Montgomery defeats Rommel in the biggest battle on othe African front,
^the battle of El Alamein. The tide is turning heavily in favor of the
^Allies. Will Rommel be able to hold on to Libya?
endtext
createunit
owner=allies
unit=Churchill
count=10
veteran=yes
homecity=none
locations
96,132
endlocations
givetechnology
technology=84
receiver=Germans
Playwavefile
El_Alamein.wav
justonce
@ENDIF

@IF
Turn
turn=32
@THEN
Text
^November 8th, 1942-
^The Allies launch operation "Torch", the invasion of French North
^Africa. Simultaneous landings occur at Casablanca, Oran, and Algiers.
^the French offer little resistance, except at Casablanca. General
^Anderson assumes comand of the U.S. 1st army and prepares for the
^attack on Tunisia.
endtext
createunit
owner=Allies
unit=American GIs
count=10
veteran=yes
homecity=none
locations
27,125
28,124
26,126
29,127
29,125
endlocations
playwavefile
overture.wav
@ENDIF

@IF
turn
turn=32
@THEN
Createunit
owner=Allies
unit=American GIs
count=10
veteran=yes
homecity=none
locations
22,126
20,126
21,127
23,125
19,125
endlocations
@ENDIF

@IF
turn
turn=32
@THEN
Createunit
owner=Allies
unit=American GIs
count=10
veteran=yes
homecity=none
locations
8,130
6,130
7,131
9,129
endlocations
@ENDIF

@IF
citytaken
city=Alger
attacker=Allies
defender=French
@THEN
Text
^Furious that the French gave up in Africa with barely a fight, the
^German High Command decides it best to occupy Vichy France so the same
^thing won't happen twice.
endtext
makeaggression
who=Germans
whom=French
@ENDIF

@IF
citytaken
city=Tunis
attacker=Allies
defender=Germans
continuous
@THEN
Text
^Tunasia falls to the advancing Allied armies. The Afrika Korps begins to
^surrender by the thousands.
^
^"The American forces have suffered terrible losses. The losses are far
^more than what Eisenhower has admitted, and worse is ahead. Tunis is only
^a foretaste of what is waiting for us in Europe."
^- Roane Waring
endtext
createunit
owner=Allies
unit=American GIs
count=15
veteran=yes
homecity=none
locations
39,133
40,134
41,135
42,134
43,133
givetechnology
technology=84
receiver=Germans
justonce
continuous
@ENDIF

@IF
citytaken
city=Tarabulus
attacker=Allies
defender=Germans
continuous
@THEN
Text
^Tripoli falls to the British 8th army, depriving the Axis of their most
^valuable African port.
endtext
justonce
continuous
@ENDIF

@IF
citytaken
city=Tunis
attacker=Allies
defender=Germans
@AND
citytaken
city=Tarabulus
attacker=Allies
defender=Germans
@THEN
Text
^The Allies flush all Axis opposition from Africa. Preparations for the
^invasion of Sicily begin.
^
^Allied landings begin at 2:45 A.M. near Syracuse on the southern
^Sicilian coast. Axis reinforcements are prevented from arriving on the
^scene due to airborne drops just a few hours earlier that secured key
^bridges.
endtext
createunit
owner=Allies
unit=American GIs
count=20
veteran=yes
homecity=none
locations
39,119
40,120
42,118
41,121
45,119
44,118
45,121
44,122
43,121
endlocations
playwavefile
overture.wav
justonce
@ENDIF

@IF
citytaken
city=Palermo
attacker=Allies
defender=Germans
@THEN
Text
^The U.S. 7th army under General Patton takens Palermo and turns east
^towards Messina.
endtext
createunit
owner=Allies
unit=Pillbox
count=5
veteran=yes
homecity=none
locations
40,118
endlocations
playwavfile
tank.wav
justonce
@ENDIF

@IF
citytaken
city=Messina
attacker=Allies
defender=Germans
@THEN
Text
^General Patton breaks through and enters Messina just hours before
^Montgomery does. Italian Marshal Badoglio contacts the supreme commander
^of allied troops, General Eisenhower, and they discuss the surrender of
^the Italian military. The Germans react by occupying Italy themselves and
^the Luftwaffe bombs the Itlain navy as it attempts to sail to the
^Balearic Islands.
endtext
taketechnology
whom=Germans
technology=98
playwavefile
italy.wav
justonce
@ENDIF

@IF
citytaken
city=Messina
attacker=Allies
defender=Germans
@THEN
text
^The Allies go ahead with operation "Avalanche", the invasion of the
^Italian Boot led by General Alexander. Landings take place on
^the "toe" of Italy and near Taranto. Field Marhsal Albert Kesselring is
^selected to head the German defenses on this front.
endtext
createunit
owner=Allies
unit=85mm
count=10
veteran=yes
homecity=none
locations
55,107
55,109
54,106
53,107
47,117
49,117
48,118
45,117
40,118
endlocations
playwavefile
overture.wav
justonce
@ENDIF

@IF
citytaken
city=Messina
attacker=Allies
defender=Germans
@THEN
createunit
owner=Allies
unit=Allied General
veteran=yes
homecity=none
locations
55,107
55,109
54,106
53,107
47,117
49,117
48,118
45,117
40,118
endlocations
@ENDIF

@IF
citytaken
city=Messina
attacker=Allies
defender=Germans
@THEN
createunit
owner=Germans
unit=Field Marshal
veteran=no
homecity=none
locations
44,100
37,83
endlocations
@ENDIF

@IF
citytaken
city=Taranto
attacker=Allies
defender=Germans
@THEN
createunit
owner=Allies
unit=Pillbox
count=7
veteran=yes
homecity=none
locations
54,108
endlocations
@ENDIF

@IF
citytaken
city=Npoli
attacker=Allies
defender=Germans
@THEN
text
^The Allied armies make their way up the Italian penninsula and occupy
^Naples. The proceed on to Cassino where they come to a grinding
^hault in front of the dreadful Gustav Line.
endtext
createunit
owner=Allies
unit=British Division
count=5
veteran=yes
homecity=none
locations
48,106
endlocations
playwavefile
biggun.wav
@ENDIF

@IF
citytaken
city=Npoli
attacker=Allies
defender=Germans
@THEN
text
^The Allies land several divisions at Anzio on the opposite side of the
^Gustav Line, securing a bridgehead and disrupting German communications.
endtext
createunit
owner=Allies
unit=Pillbox
count=4
veteran=yes
homecity=none
locations
46,102
47,101
47,103
48,100
46,100
endlocations
@ENDIF

@IF
citytaken
city=Npoli
attacker=Allies
defender=Germans
@THEN
createunit
owner=Allies
unit=105mm
count=5
veteran=yes
homecity=none
locations
49,103
47,103
49,101
50,100
50,102
endlocations
@ENDIF

@IF
citytaken
city=Rome
attacker=Allies
defender=Germans
@THEN
text
^General Alexander triumphantly rides into Rome. It has been a bloody
^struggle for the Allies in Italy and they will now be receiving less
^attention with an increase in activity on the Western Front.
endtext
createunit
owner=Allies
unit=Pillbox
count=5
veteran=yes
homecity=none
locations
44,100
endlocations
playwavefile
home.wav
justonce
@ENDIF

; Russian Liberation

@IF
citytaken
city=Kursk
attacker=U.S.S.R.
defender=Germans
@THEN
text
^The Germans retain positions that allow for a flank movement against the
^massive Soviet salient at Kursk. This offensive may be the last one
^conducted by the Germans on the Eastern Front. Hitler gives the order and
^the largest tank battle in history begins...
endtext
createunit
owner=Germans
unit=Panther
count=10
veteran=no
homecity=none
locations
109,55
111,53
110,56
113,55
112,56
endlocations
givetechnology
technology=5
receiver=U.S.S.R.
playwavefile
tank.wav
justonce
@ENDIF

@IF
citytaken
city=Kursk
attacker=U.S.S.R.
defender=Germans
@THEN
createunit
owner=U.S.S.R.
unit=T-34/76
count=20
veteran=yes
homecity=none
locations
111,55
endlocations
justonce
@ENDIF

@IF
citytaken
city=Warszawa
attacker=U.S.S.R.
defender=Germans
@THEN
text
^Zhukov begins the final blow to Germany with a spearhead thrust through
^Poland.
endtext
createunit
owner=U.S.S.R.
unit=IS-2
count=15
veteran=yes
homecity=none
locations
73,59
endlocations
playwavefile
losing.wav
justonce
@ENDIF

@IF
citytaken
city=Odessa
attacker=U.S.S.R.
defender=Germans
@THEN
text
^Malinovski leads the Soviet drive in the south and liberates Odessa.
^With Soviet forces on the border, Romania drops out of the axis powers
^and joins an alliance with the Soviets.
endtext
createunit
owner=U.S.S.R.
unit=IS-2
count=15
veteran=yes
homecity=none
locations
87,85
88,86
87,87
85,87
86,88
93,75
endlocations
playwavefile
losing.wav
justonce
@ENDIF

@IF
citytaken
city=Budapest
attacker=U.S.S.R.
defender=Germans
@THEN
text
^Hungary falls to the Red Army, eliminating German access to the Balkans.
^Germany seems to be collapsing on all fronts. It is only a matter of time
^before the war is lost.
endtext
createunit
owner=U.S.S.R.
unit=Pillbox
count=5
veteran=yes
homecity=none
locations
65,77
endlocations
playwavefile
losing.wav
justonce
@ENDIF

@IF
citytaken
city=Leipzig
attacker=anybody
defender=Germans
@THEN
text
^The western allies meet up with their soviet friends for the first time,
^on the Elbe river. The Soviets will lead the assault into Berlin itself.
endtext
createunit
owner=triggerattacker
unit=Pillbox
count=5
veteran=yes
homecity=none
locations
46,58
endlocations
playwavefile
losing.wav
justonce
@ENDIF

; Allies in Western Europe

@IF
turn
turn=51
@THEN
createunit
owner=Allies
unit=American GIs
count=25
veteran=yes
homecity=none
randomize
locations
11,57
10,58
13,59
12,60
15,59
13,61
11,59
11,61
10,60
14,62
endlocations
@ENDIF

@IF
turn
turn=51
@THEN
createunit
owner=Allies
unit=B-17
count=20
veteran=yes
homecity=none
randomize
locations
13,61
12,60
13,59
14,62
11,61
15,61
15,59
endlocations
@ENDIF

@IF
turn
turn=51
@THEN
text
^June 6th, 1944-
^D-Day. At 1:30 Allied airborne division are dropped beyond the Utah beach. R.A.F. bombers
unload 6,000 tons of bombs on coastal batteries between Cherbourg and Le Havre. U.S. bombers
drop 3,000 tons of explosives along the shore defenses a half hour before the beach landings.
The first troops disembark at 6:30 A.M. Heavily resistence is especially notable at Omaha.
The Allies move quickly to secure Caen, Cherbourg and St. Lo. Hitler believes this to be a
diversion and thinks the main invasion will still land at Calais. Permission to direct German
reinforcements to the scene is denied.
endtext
createunit
owner=Allies
unit=P-51D Mustang
count=15
veteran=yes
homecity=none
randomize
locations
11,57
10,58
9,57
10,54
endlocations
playwavefile
D-Day.wav
@ENDIF

@IF
turn
turn=51
@THEN
createunit
owner=Allies
unit=American GIs
count=25
veteran=yes
homecity=none
randomize
locations
11,57
10,58
13,59
12,60
15,59
13,61
11,59
11,61
10,60
14,62
endlocations
playwavefile
overture.wav
@ENDIF

@IF
turn
turn=51
@THEN
createunit
owner=Allies
unit=Airborne
count=15
veteran=yes
homecity=none
randomize
locations
16,62
14,62
12,64
13,63
14,64
17,61
16,60
11,63
15,63
endlocations
@ENDIF

@IF
turn
turn=48
@THEN
text
^Hitler receives reports from intercepted transmissions that General
^Patton has command of the U.S. 3rd Army and will lead the Allied
^invasion of continental Europe. The landings will take place in the
^Pas-de-Calais area.
^REMINDER: Load summer settings at the begining of the next turn.
endtext
@ENDIF

@IF
citytaken
city=St. Lo
attacker=Allies
defender=Germans
@THEN
text
^General Bradley breaks through the German defenses at St. Lo, clearing
^a way for the Allies to exit the hedgegrow and make fast progress. Patton
^is giving a real army and he begins his own styled Blitzkrieg against the
^Germans.
^"No bastard ever won a war by dying for his country. He won it by making
^the other poor dumb bastard die for his country." 
^-General George S. Patton, Jr
endtext
createunit
owner=Allies
unit=Gn. Patton
veteran=yes
homecity=none
locations
12,62
endlocations
givetechnology
technology=87
receiver=Germans
playwavefile
home.wav
justonce
@ENDIF

@IF
citytaken
city=St. Lo
attacker=Allies
defender=Germans
@THEN
createunit
owner=Allies
unit=M4 Sherman
count=20
veteran=yes
homecity=none
locations
13,65
12,62
endlocations
@ENDIF

@IF
citytaken
city=Cherbourg
attacker=Allies
defender=Germans
@THEN
text
^The U.S. 7th coprs pushes north along the Cotentin peninsula and captures
^Cherbourg. Reapirs on the port instillations begin immediately to allow
^allied transports to dump their convoy's on the European mainland.
endtext
createunit
owner=Allies
unit=Pillbox
count=5
veteran=yes
homecity=none
locations
10,56
endlocations
playwavefile
tank.wav
@ENDIF

@IF
turn
turn=53
@THEN
text
^August 15th, 1944-
^The Allies launch operation "Dragoon", the invasion of southern France.
^The U.S. 7th army carries out the landing and meets light resistance
^near Marsielles and Toulon.
endtext
createunit
owner=Allies
unit=B-17
count=10
veteran=yes
homecity=none
locations
26,92
25,91
27,91
25,93
24,90
24,94
23,93
26,94
endlocations
playwavefile
infantry.wav
@ENDIF

@IF
turn
turn=53
@THEN
createunit
owner=Allies
unit=American GIs
count=25
veteran=yes
homecity=none
locations
26,92
25,91
27,91
23,91
28,92
29,93
26,90
26,92
endlocations
@ENDIF

IF
turn
turn=53
@THEN
createunit
owner=Allies
unit=M4 Sherman
count=12
veteran=yes
homecity=none
locations
26,92
25,91
27,91
23,91
28,92
29,93
26,90
26,92
endlocations
@ENDIF

@IF
turn
turn=52
@THEN
text
^July 20th, 1944-
^Adolf Hitler is wounded in an murder attempt at his headquarters
^"Wolfschanze" in Rastenburg, East Prussia. Failed attempt by German
^conservatives to overthrow the Nazi government and kill Hitler (who
^survives the bomb blast relatively unhurt). The Nazis begin to prosecute
^everyone involved, including the famous Field Marshal Erwin Rommel.
endtext
playwavefile
trial.wav
@ENDIF

@IF
citytaken
city=Paris
attacker=Allies
defender=Germans
@THEN
createunit
owner=Allies
unit=Pillbox
count=8
veteran=yes
homecity=none
locations
22,64
endlocations
playavifile
rhine.avi
justonce
@ENDIF

@IF
citytaken
city=Paris
attacker=Allies
defender=Germans
@THEN
text
^As the U.S. 1st army crosses the Seine and approaches Paris, Hitler gives
^the order to burn the city to the ground. This order is ignored and the
^Germans surrender to the French 2nd armored division. The Germans begin
^a massive retreat to the defenses of the Siegfried line. The allied high
^command beings to discuss possible options on securing bridges over the
^Rhine river to launch the drive into the heart of Germany.
endtext
createunit
owner=Allies
unit=M4 Sherman
count=20
veteran=yes
homecity=none
locations
22,64
endlocations
playwavefile
home.wav
justonce
@ENDIF

@IF
turn
turn=54
@THEN
text
^September 17th, 1944-
^The allies begin the largest airborne assualt in history, operation
^"Market Garden", in an attempt to liberate the Netherlands and secure a
^bridgehead into Germany. The British 1st division is dropped at Arnhem to
^establish a bridgehead, the U.S. 101st division is dropped north of
^Eindhoven to secure crossings over the Schedlt-Meuse canal, and the U.S.
^82nd division is dropped below Nijmegan to secure a crossing over the
^Meuse.
endtext
createunit
owner=Allies
unit=Airborne
count=15
veteran=yes
homecity=none
locations
30,50
29,51
30,48
31,49
30,52
32,50
32,52
31,53
endlocations
playwavefile
aircraft.wav
@ENDIF

@IF
turn
turn=57
@THEN
text
^December 16th, 1944-
^The Germans launch a counteroffensive in the Ardennes, which will be
^known as the Battle of the Bulge. The German attack is made with the
^5th, 6th, and 7th panzer armies along with the 14th infantry and 10th
^panzer divisions. Their goal is the Meuse river to reach Liege and
^prehaps Antwerp, which will sever the allied line of communications.
^If this assualt succeeds it may buy Germany valuable time to develope
^it's wonder weapons and turn the tides of the war.
endtext
createunit
owner=Germans
unit=Knigstiger
count=6
veteran=yes
homecity=none
locations
33,57
35,63
41,57
49,51
endlocations
playwavefile
panzersong.wav
@ENDIF

@IF
citytaken
city=Frankfurt
attacker=Allies
defender=Germans
@THEN
text
^Patton's 3rd army crosses the Rhine and takes Frankfurt, leading the
^western allies into the heart of Germany.
endtext
createunit
owner=Allies
unit=M4 Sherman
count=25
veteran=yes
homecity=none
locations
35,63
endlocations
playwavefile
tank.wav
justonce
@ENDIF

@IF
citytaken
city=Berlin
attacker=anybody
defender=Germans
@THEN
playavifile
Berlin.avi
@ENDIF

@IF
citytaken
city=Berlin
attacker=anybody
defender=Germans
@THEN
text
^The Fhrer decides to stay in Berlin for the final battle of World War Two. Zhukov and Koniev use
^their soviet forces to encircle the city and the Germans put up desperate house to house fighting.
^Hitler ends up committing suicide and is replaced with Admiral Karl Dnitz who immedietly accepts
Eisenhower's demands for an unconditional German surrender. The Reich is destroyed and Germany must
now face the consequences of losing the largest war ever fought in human history...
^"A thousand years will pass and the guilt of Germany will not be erased." 
^- Hans Frank, Governor General of Poland (before he was hanged for war crimes) 
endtext
destroyacivilization
whom=Germans
endgame
endscreens=yes
playwavefile
losing.wav
@ENDIF



; Second Allied Landings

@IF
citytaken
city=Palermo
attacker=Germans
defender=Allies
@THEN
Text
^The Allies invasion is repulsed!
endtext
playwavefile
ss.wav
flag
who=Allies
state=on
flag=1
continuous
@ENDIF

@IF
randomturn
denominator=8
@AND
checkflag
flag=1
who=Allies
state=on
@THEN
text
^The Allies send another landing force to Sicily.
endtext
createunit
owner=Allies
unit=American GIs
count=20
veteran=yes
homecity=none
locations
39,117
38,118
40,120
39,119
41,119
38,116
41,117
41,121
43,121
endlocations
playwavefile
rifles.wav
@ENDIF

@IF
citytaken
city=Palermo
attacker=Allies
defender=Germans
@THEN
flag
who=Allies
state=off
flag=1
continuous
@ENDIF

@IF
citytaken
city=Cherbourg
attacker=Allies
defender=Germans
@THEN
flag
who=Allies
state=on
flag=2
continuous
@ENDIF

@IF
citytaken
city=St. Lo
attacker=Allies
defender=Germans
@THEN
flag
who=Allies
state=on
flag=3
continuous
@ENDIF

@IF
checkflag
who=Allies
flag=2
state=on
@AND
randomturn
denominator=6
@THEN
createunit
owner=Allies
unit=American GIs
count=12
veteran=yes
homecity=none
locations
11,57
10,58
11,59
10,60
endlocations
@ENDIF

@IF
checkflag
who=Allies
flag=3
state=on
@AND
randomturn
denominator=6
@THEN
createunit
owner=Allies
unit=American GIs
count=12
veteran=yes
homecity=none
locations
11,61
12,60
13,61
13,63
10,62
endlocations
@ENDIF

; Technologies

@IF
receivedtechnology
receiver=Germans
technology=84
@THEN
text
^The German Wehrmarcht takes it's first taste of bitter defeat. The German
^armies lose their aura of invincibility and moral begins to suffer.
endtext
playwavefile
losing.wav
justonce
@ENDIF

@IF
receivedtechnology
receiver=Germans
technology=2
@THEN
text
^The German Wehrmarcht developes a new type of tank, the Panzer V
^"Panther". Developement of this vehicle was inspired by the shocking
^strength their T-34/76 adversaries had displayed. This new vehicle
^will quickly establish its dominance on the battlefield.
endtext
createunit
owner=Germans
unit=Panther
count=8
veteran=no
homecity=none
locations
49,51
endlocations
playwavefile
tank.wav
justonce
@ENDIF

@IF
receivedtechnology
receiver=Germans
technology=1
@THEN
text
^Rumors pass through local villages that the Germans have developed their
^own heavy tank, that is more powerful than any axis tank the allies have
^seen.
endtext
createunit
owner=Germans
unit=Tiger
count=5
veteran=no
homecity=none
locations
49,51
endlocations
playwavefile
tank.wav
justonce
@ENDIF

@IF
receivedtechnology
receiver=Germans
technology=3
@THEN
text
^The Wehrmarcht developes a new heavy tank, the Knigstiger. This tank will
^become the most powerful tank to see action during the war. But will
^the German industry be able to churn out enough of these new weapons
^in time to save the Reich?
endtext
playwavefile
panzersong.wav
justonce
@ENDIF

@IF
receivedtechnology
receiver=Germans
technology=21
@THEN
text
^Germany produces a revolutionary weapon, the jet fighter. It is prehaps
^their last hope for ultimate victory, but time must be allowed for
^Germany to build enough of them to regain complete air superiority.
endtext
playwavefile
jet.wav
justonce
@ENDIF

@IF
cityproduction
builder=Germans
improvement=63
@THEN
Text
^The German Peenmnde Project has developed missiles! These new "wonder"
^weapons will quickly produced and launched into the heart of Great
^Britain.
endtext
givetechnology
technology=23
receiver=Germans
playwavefile
missile.wav
justonce
@ENDIF

@IF
receivedtechnology
receiver=Germans
technology=25
@THEN
text
^A new branch of the Wehrmarcht is formed, the Waffen S.S. Directed by
^Himmler himself, this will not serve as a political unit but rather a
^force of elite soldiers ready to die fanatically for Hitler's Reich.
endtext
createunit
owner=Germans
unit=Waffen S.S.
count=8
veteran=no
homecity=none
locations
49,51
endlocations
playwavefile
siegheil.wav
justonce
@ENDIF

@IF
cityproduction
builder=Germans
improvement=43
@THEN
text
^The Kriegsmarine embarks on the battle of the Atlantic. Orders go for all
^vessels to fire on any merchant ship without warning. German U-boats
^travel in "wolf packs" and will even engage American ships.
endtext
createunit
owner=Germans
unit=U-Boat
count=15
veteran=no
homecity=none
locations
141,67,1
141,73,1
endlocations
playwavefile
torpedos.wav
justonce
@ENDIF

@IF
receivedtechnology
receiver=Germans
technology=0
@THEN
text
^Germany starts producing the Panzer IV, which will become the workhorse
^of the Panzerwaffe. It will be manufactured in numbers greater than any
^other German tank of the war and will eventually undergo several
^improvements which will allow it to see the final days of the war.
endtext
createunit
owner=Germans
unit=Panzer IV
count=6
veteran=no
homecity=none
locations
49,51
endlocations
playwavefile
tank.wav
justonce
@ENDIF

; Strategic Bombing

@IF
unitkilled
unit=Factory
attacker=anybody
defender=Germans
@THEN
text
^Allied forces destroy a major industrial center of the Third Reich!
^The damage is estimated at 500 gold.
endtext
createunit
owner=Germans
unit=Industrial
veteran=no
homecity=Bremen
locations
36,48
37,47
35,49
endlocations
changemoney
receiver=Germans
amount=-500
playwavefile
blast.wav
@ENDIF

@IF
unitkilled
unit=Industrial
attacker=anybody
defender=Germans
@THEN
text
^Allied forces destroy a major industrial center of the Third Reich!
^The damage is estimated at 500 gold.
endtext
createunit
owner=Germans
unit=Industry
veteran=no
homecity=Hannover
locations
39,51
38,50
40,52
endlocations
changemoney
receiver=Germans
amount=-500
playwavefile
blast.wav
@ENDIF

@IF
unitkilled
unit=Industry
attacker=anybody
defender=Germans
@THEN
text
^Allied forces destroy a major industrial center of the Third Reich!
^The damage is estimated at 500 gold.
endtext
changemoney
receiver=Germans
amount=-500
playwavefile
blast.wav
@ENDIF

@IF
unitkilled
unit=Factory
attacker=Germans
defender=Allies
@THEN
text
^The Luftwaffe destroys a major industrial center of Great Britain. Damage
^is estimated at 1000 gold.
endtext
createunit
owner=Allies
unit=Industry
veteran=no
homecity=London
locations
17,47,0
16,46,0
17,45,0
endlocations
changemoney
receiver=Germans
amount=1000
playwavefile
blast.wav
@ENDIF

@IF
unitkilled
unit=Industry
attacker=Germans
defender=Allies
@THEN
text
^The Luftwaffe destroys a major industrial center of Great Britain. Damage
^is estimated at 1000 gold.
endtext
createunit
owner=Allies
unit=Industrial
veteran=no
homecity=Bristol
locations
12,44
11,45
10,44
endlocations
changemoney
receiver=Germans
amount=1000
playwavefile
blast.wav
@ENDIF

@IF
unitkilled
unit=Industrial
attacker=Germans
defender=Allies
@THEN
text
^The Luftwaffe destroys a major industrial center of Great Britain. Damage
^is estimated at 1000 gold.
endtext
changemoney
receiver=Germans
amount=1000
playwavefile
blast.wav
@ENDIF

; Captured units

@IF
unitkilled
unit=Heer Division
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-10
@ENDIF

@IF
unitkilled
unit=Kampfstaffel
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-10
@ENDIF

@IF
unitkilled
unit=Panzerschreck
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-10
@ENDIF

@IF
unitkilled
unit=Fallschirmjger
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-10
@ENDIF

@IF
unitkilled
unit=Afrika Korps
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-10
@ENDIF

@IF
unitkilled
unit=Italian Division
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-10
@ENDIF

@IF
unitkilled
unit=Panzer Grenadiers
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-15
@ENDIF

@IF
unitkilled
unit=Light Pazner
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-20
@ENDIF

@IF
unitkilled
unit=Panzer IV
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-20
@ENDIF

@IF
unitkilled
unit=Tiger
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-25
@ENDIF

@IF
unitkilled
unit=Panther
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-20
@ENDIF

@IF
unitkilled
unit=Knigstiger
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-35
@ENDIF

@IF
unitkilled
unit=75mm
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-10
@ENDIF

@IF
unitkilled
unit=85mm
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-10
@ENDIF

@IF
unitkilled
unit=105mm
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-15
@ENDIF

@IF
unitkilled
unit=Flak-88mm
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-15
@ENDIF

@IF
unitkilled
unit=Tracked
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-20
@ENDIF

@IF
unitkilled
unit=A.A. Battery
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-20
@ENDIF

@IF
unitkilled
unit=A.A. Truck
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-15
@ENDIF

@IF
unitkilled
unit=Elefant
attacker=anybody
defender only
defender=Germans
@THEN
changemoney
receiver=Germans
amount=-30
@ENDIF

@IF
unitkilled
unit=Freighter
attacker=Germans
defender=Allies
@THEN
text
^The Kriegsmarine sinks an allied merchant ship, destroying 500 gold worth
^of equipment.
endtext
changemoney
receiver=Germans
amount=500
@ENDIF

@IF
unitkilled
unit=Gn. Patton
attacker=anybody
defender=Allies
@THEN
text
^Gn. Patton dies with the glory of a soldier's death. His memory will
^inspire his troops to greatness.
endtext
@ENDIF

; Victory

@IF
citytaken
city=El Iskandariya
attacker=Germans
defender=Allies
@THEN
text
^The Afrika Korps triumphy marches through the streets of Egypt. The
^British are on their last legs in Africa and it is no longer safe for
^them to even use the Suez Canal. But they scrap together all troops
^in the region and prepare for a final battle.
endtext
createunit
owner=Allies
unit=Churchill
count=10
veteran=yes
homecity=none
locations
106,132
104,134
111,127
endlocations
playwavefile
siegheil.wav
flag
who=Germans
state=on
flag=3
continuous
@ENDIF

@IF
citytaken
city=El Iskandariya
attacker=Allies
defender=Germans
@THEN
text
^The Afrika Korps is chased out of Egypt! Will they be able to repeat
^their previous success?
endtext
createunit
owner=Allies
unit=Pillbox
count=4
veteran=yes
homecity=none
locations
101,131
endlocations
playwavefile
losing.wav
flag
who=Germans
state=off
flag=3
continuous
@ENDIF

@IF
checkflag
who=Germans
mask=0b0000000000000000000000000001111
state=on
@THEN
text
^The Third Reich achieves ultimate victory over Europe! The Soviet Union
^has been crippled, England has been smashed, and anything that remains
^is barely a threat. The Fhrer's dream which he described in "Mein Kampf"
^has become a reality. Long live the fatherland!
endtext
playwavefile
panzersong.wav
@ENDIF

@IF
checkflag
who=Germans
mask=0b0000000000000000000000000001111
state=on
@THEN
playwavefile
siegheil.wav
endgame
endscreens=yes
@ENDIF







; AI enhancement with unit creation events

; Josef Stalin Tanks

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=3
@THEN
createunit
owner=U.S.S.R.
unit=IS-2
count=5
veteran=yes
homecity=none
locations
56,50
60,54
67,59
72,52
80,52
89,37
91,21
101,25
100,18
116,2
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=3
@THEN
createunit
owner=U.S.S.R.
unit=IS-2
count=5
veteran=yes
homecity=none
locations
50,64
65,77
74,72
80,78
94,52
104,56
105,63
112,60
116,50
127,67
139,37
endlocations
@ENDIF

; France

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=American GIs
count=8
veteran=yes
homecity=none
locations
43,53
38,52
34,54
33,57
27,61
22,64
18,70
14,72
54,108
10,56
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=Motorized
count=3
veteran=yes
homecity=none
locations
43,53
38,52
34,54
33,57
27,61
22,64
18,70
9,65
10,56
54,108
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=16
@THEN
createunit
owner=Allies
unit=Bazooka
count=3
veteran=yes
homecity=none
locations
43,53
38,52
34,54
33,57
27,61
22,64
14,72
9,65
10,56
54,108
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=16
@THEN
createunit
owner=Allies
unit=Flak-88mm
count=3
veteran=yes
homecity=none
locations
43,53
38,52
34,54
33,57
27,61
22,64
14,72
9,65
10,56
54,108
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=Armored A.P.C.
count=3
veteran=yes
homecity=none
locations
43,53
38,52
34,54
33,57
27,61
22,64
18,70
9,65
10,56
54,108
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=2
@THEN
createunit
owner=Allies
unit=M4 Sherman
count=5
veteran=yes
homecity=none
locations
43,53
38,52
34,54
33,57
27,61
22,64
14,72
9,65
10,56
54,108
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=30
@THEN
createunit
owner=Allies
unit=M40SPG
count=4
veteran=yes
homecity=none
locations
43,53
38,52
34,54
33,57
27,61
22,64
18,70
14,72
9,65
10,56
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=29
@THEN
createunit
owner=Allies
unit=A.A. Truck
count=3
veteran=yes
homecity=none
locations
43,53
38,52
34,54
33,57
27,61
22,64
18,70
14,72
10,56
54,108
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=American GIs
count=7
veteran=yes
homecity=none
locations
50,72
37,67
35,63
24,92
11,93
8,88
10,82
11,77
9,71
12,62
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=Motorized
count=5
veteran=yes
homecity=none
locations
50,72
37,67
35,63
24,92
11,93
10,82
11,77
9,71
12,62
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=Armored A.P.C.
count=4
veteran=yes
homecity=none
locations
50,72
37,67
35,63
24,92
11,93
8,88
10,82
11,77
9,71
12,62
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=16
@THEN
createunit
owner=Allies
unit=Flak-88mm
count=4
veteran=yes
homecity=none
locations
50,72
37,67
35,63
24,92
11,93
8,88
10,82
11,77
9,71
12,62
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=16
@THEN
createunit
owner=Allies
unit=Bazooka
count=3
veteran=yes
homecity=none
locations
50,72
37,67
35,63
24,92
11,93
8,88
11,77
9,71
12,62
endlocations
@ENDIF



@IF
receivedtechnology
receiver=Allies
technology=2
@THEN
createunit
owner=Allies
unit=M4 Sherman
count=6
veteran=yes
homecity=none
locations
50,72
37,67
35,63
24,92
11,93
8,88
10,82
11,77
9,71
12,62
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=29
@THEN
createunit
owner=Allies
unit=A.A. Truck
count=3
veteran=yes
homecity=none
locations
50,72
37,67
35,63
24,92
11,93
8,88
10,82
11,77
9,71
12,62
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=10
@THEN
createunit
owner=Allies
unit=P-51D Mustang
count=3
veteran=yes
homecity=none
locations
46,58
42,62
35,63
22,64
12,62
54,108
40,118
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=11
@THEN
createunit
owner=Allies
unit=B-17
count=3
veteran=yes
homecity=none
locations
46,58
42,62
35,63
22,64
12,62
12,48
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=12
@THEN
createunit
owner=Allies
unit=B-29
count=3
veteran=yes
homecity=none
locations
39,47
33,57
22,64
10,56
18,50
endlocations
@ENDIF


; Aircraft

; Il-2 Stormovik

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=3
@THEN
createunit
owner=U.S.S.R.
unit=Il-2 Stormovik
count=8
veteran=yes
homecity=none
randomize
locations
73,59
80,52
85,65
87,53
89,37
94,52
93,75
100,18
121,31
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=10
@THEN
createunit
owner=U.S.S.R.
unit=Il-2 Stormovik
count=5
veteran=yes
homecity=none
locations
67,59
73,59
80,52
85,65
94,52
104,56
112,72
112,60
107,45
125,65
endlocations
@ENDIF

; North Africa

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=American GIs
count=6
veteran=yes
homecity=none
locations
43,89
44,100
48,106
54,108
45,117
40,118
34,122
28,126
21,125
7,129
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=85mm
count=3
veteran=yes
homecity=none
locations
43,89
44,100
48,106
54,108
45,117
40,118
34,122
28,126
21,125
7,129
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=British Division
count=4
veteran=yes
homecity=none
locations
43,89
44,100
48,106
54,108
45,117
40,118
34,122
28,126
21,125
7,129
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=M3 Lee/Grant
count=4
veteran=yes
homecity=none
locations
43,89
44,100
48,106
54,108
45,117
40,118
34,122
28,126
21,125
7,129
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=P-51D Mustang
veteran=yes
homecity=none
locations
43,89
44,100
48,106
54,108
45,117
40,118
34,122
28,126
21,125
7,129
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=11
@THEN
createunit
owner=Allies
unit=B-17
veteran=yes
homecity=none
locations
43,89
44,100
48,106
54,108
45,117
40,118
34,122
28,126
21,125
7,129
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=2
@THEN
createunit
owner=Allies
unit=M4 Sherman
count=3
veteran=yes
homecity=none
locations
43,89
44,100
48,106
54,108
45,117
40,118
34,122
28,126
21,125
7,129
endlocations
@ENDIF

; USSR offensive after Stalingrad

@IF
Checkflag
who=U.S.S.R.
flag=2
state=on
@THEN
createunit
owner=U.S.S.R.
unit=Red Guards
count=15
veteran=yes
homecity=none
locations
66,64
71,65
74,72
80,78
99,73
105,63
110,68
112,72
117,81
131,83
endlocations
@ENDIF

@IF
Checkflag
who=U.S.S.R.
flag=2
state=on
@THEN
createunit
owner=U.S.S.R.
unit=T-34/76
count=10
veteran=yes
homecity=none
locations
66,64
74,72
80,78
85,65
93,75
99,73
105,63
110,68
112,72
117,81
131,83
endlocations
@ENDIF

@IF
Checkflag
who=U.S.S.R.
flag=2
state=on
@THEN
createunit
owner=U.S.S.R.
unit=Red Guards
count=15
veteran=yes
homecity=none
locations
56,50
69,55
73,59
80,52
87,53
94,52
107,45
119,37
121,31
125,29
endlocations
@ENDIF

@IF
Checkflag
who=U.S.S.R.
flag=2
state=on
@THEN
createunit
owner=U.S.S.R.
unit=T-34/76
count=10
veteran=yes
homecity=none
locations
60,54
72,52
80,52
87,53
102,50
107,45
118,44
121,31
125,29
139,11
endlocations
@ENDIF

; Stalingrad Counteroffensive

@IF
CheckFlag
who=U.S.S.R.
flag=1
state=on
@THEN
createunit
owner=U.S.S.R.
unit=Red Guards
count=13
veteran=yes
homecity=none
locations
65,77
76,88
86,86
90,80
93,75
99,73
112,72
127,67
134,54
endlocations
@ENDIF

@IF
CheckFlag
who=U.S.S.R.
flag=1
state=on
@THEN
createunit
owner=U.S.S.R.
unit=105mm
count=15
veteran=yes
homecity=none
locations
65,77
76,88
86,86
90,80
93,75
99,73
112,72
127,67
134,54
endlocations
@ENDIF

@IF
CheckFlag
who=U.S.S.R.
flag=1
state=on
@THEN
createunit
owner=U.S.S.R.
unit=Yak-9
count=10
veteran=yes
homecity=none
locations
60,54
67,59
73,59
85,65
94,52
104,56
112,72
112,60
121,31
138,24
@ENDIF

; Allied Aircraft

@IF
checkflag
who=Allies
flag=0
state=on
@THEN
Createunit
owner=Allies
unit=Lancaster
count=2
veteran=yes
homecity=none
locations
15,45
endlocations
@ENDIF

@IF
checkflag
who=Allies
flag=0
state=on
@THEN
Createunit
owner=Allies
unit=Lancaster
count=2
veteran=yes
homecity=none
locations
18,36
endlocations
@ENDIF

@IF
checkflag
who=Allies
flag=0
state=on
@THEN
Createunit
owner=Allies
unit=Lancaster
count=2
veteran=yes
homecity=none
locations
17,5
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=8
@THEN
text
^The British introduce a new fighter, the "Spitfire", to aide the
^desperate country through the Battle of Britain.
endtext
playwavfile
aircraft.wav
justonce
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=8
@THEN
createunit
owner=Allies
unit=Spitfire
count=2
veteran=yes
homecity=none
randomize
locations
18,46
12,36
44,126
101,131
endlocations
@ENDIF

; Soviet Tech Advances

@IF
turn
turn=42
@THEN
text
^The Soviets begin producing their newest tank, the T-34/85.
endtext
givetechnology
technology=2
receiver=U.S.S.R.
playwavefile
tank.wav
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=2
@THEN
createunit
owner=U.S.S.R.
unit=T-34/85
count=8
veteran=yes
homecity=none
locations
49,59
59,63
73,59
83,59
94,52
107,45
119,37
121,31
131,29
138,24
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=2
@THEN
createunit
owner=U.S.S.R.
unit=T-34/85
count=8
veteran=yes
homecity=none
locations
56,72
69,83
68,90
86,86
93,75
99,73
105,63
127,67
134,54
endlocations
@ENDIF

@IF
turn
turn=50
@THEN
text
^The newly tested soviet IS-2 heavy tank has begun to be mass-produced in
^quantity.
endtext
givetechnology
technology=3
receiver=U.S.S.R.
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=19
@THEN
createunit
owner=U.S.S.R.
unit=Katyusha
count=5
veteran=yes
homecity=none
locations
49,59
59,63
73,59
80,52
94,52
104,56
112,60
118,44
119,37
121,31
endlocations
@ENDIF


; British 1st African Counterattack

@IF
CheckFlag
who=Allies
flag=31
state=on
@AND
turn
turn=-1
@THEN
createunit
owner=Allies
unit=MK II Matilda
count=3
veteran=yes
homecity=none
locations
82,130
86,132
92,132
91,131
96,132
101,131
106,132
111,127
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=82
@THEN
createunit
owner=Allies
unit=British Division
count=4
veteran=yes
homecity=none
locations
54,108
82,130
86,132
92,132
91,131
96,132
101,131
106,132
111,127
endlocations
@ENDIF

; Hurricanes

@IF
receivedtechnology
receiver=Allies
technology=83
@THEN
createunit
owner=Allies
unit=Hurricane
count=2
veteran=yes
homecity=none
randomize
locations
18,46
15,21
44,126
101,131
endlocations
@ENDIF

; Churchill tank in Africa

@IF
receivedtechnology
receiver=Allies
technology=0
@THEN
Flag
who=Allies
state=off
flag=31
justonce
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=0
@THEN
Createunit
owner=Allies
unit=Churchill
count=3
veteran=yes
homecity=none
locations
54,108
82,130
86,132
92,132
91,131
96,132
101,131
106,132
111,127
endlocations
@ENDIF

; Greece

@IF
receivedtechnology
receiver=Allies
technology=82
@THEN
createunit
owner=Allies
unit=British Division
veteran=yes
homecity=none
randomize
locations
75,107
74,98
endlocations
@ENDIF

; Zhukov's 1st Winter Offensive

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=0
@THEN
createunit
owner=U.S.S.R.
unit=Red Guards
count=8
veteran=yes
homecity=none
locations
56,50
60,54
66,54
69,55
72,52
80,52
80,46
89,37
91,21
100,18
119,19
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=0
@THEN
createunit
owner=U.S.S.R.
unit=Red Guards
count=8
veteran=yes
homecity=none
locations
56,50
73,59
83,59
94,52
102,50
107,45
116,50
118,44
119,37
121,31
131,29
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=0
@THEN
createunit
owner=U.S.S.R.
unit=Red Guards
count=10
veteran=yes
homecity=none
locations
65,77
73,77
76,88
90,80
93,75
99,73
112,72
112,74
127,67
139,37
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=0
@THEN
createunit
owner=U.S.S.R.
unit=Red Guards
count=8
veteran=yes
homecity=none
locations
65,77
76,88
86,86
90,80
99,73
112,72
112,74
131,83
128,90
140,100
endlocations
@ENDIF

@IF
turn
turn=19
@THEN
flag
who=U.S.S.R.
state=on
flag=0
continuous
@ENDIF

; Beginning Barbarossa

@IF
checkflag
who=U.S.S.R.
flag=0
state=on
@THEN
createunit
owner=U.S.S.R.
unit=T-34/76
count=6
veteran=yes
homecity=none
locations
60,54
83,59
87,53
107,45
116,50
118,44
119,37
121,31
125,29
139,11
endlocations
@ENDIF

@IF
checkflag
who=U.S.S.R.
flag=0
state=on
@THEN
createunit
owner=U.S.S.R.
unit=T-34/76
count=5
veteran=yes
homecity=none
locations
65,77
76,88
86,86
90,80
93,75
99,73
112,72
112,74
127,67
139,37
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=0
@THEN
createunit
owner=U.S.S.R.
unit=T-34/76
count=7
veteran=yes
homecity=none
randomize
locations
121,31
131,29
112,72
117,81
127,67
134,54
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=0
@THEN
createunit
owner=U.S.S.R.
unit=Yak-9
count=5
veteran=yes
homecity=none
locations
65,77
76,88
86,86
90,80
93,75
99,73
112,72
125,65
127,67
139,37
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=92
@THEN
createunit
owner=U.S.S.R.
unit=Soviet Division
count=4
veteran=yes
homecity=none
locations
56,50
60,54
66,54
69,55
72,52
80,52
80,46
89,37
91,21
100,18
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=92
@THEN
createunit
owner=U.S.S.R.
unit=Soviet Division
count=6
veteran=yes
homecity=none
locations
60,54
67,59
73,59
79,59
94,52
107,45
118,44
121,31
127,33
131,29
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=92
@THEN
createunit
owner=U.S.S.R.
unit=Soviet Division
count=5
veteran=yes
homecity=none
locations
65,77
73,77
80,78
76,88
86,86
99,73
112,72
112,74
127,67
140,54
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=92
@THEN
createunit
owner=U.S.S.R.
unit=Yak-9
count=3
veteran=yes
homecity=none
randomize
locations
100,18
121,31
127,67
107,45
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=92
@THEN
createunit
owner=U.S.S.R.
unit=KW-1
count=2
veteran=yes
homecity=none
locations
60,54
67,59
73,59
79,59
94,52
107,45
118,44
121,31
127,33
131,29
138,24
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=92
@THEN
createunit
owner=U.S.S.R.
unit=KW-2
count=2
veteran=yes
homecity=none
locations
65,77
80,78
76,88
86,86
99,73
112,72
126,66
127,67
140,54
139,37
endlocations
@ENDIF

; Leningrad & Moscow Defense

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=0
@THEN
createunit
owner=U.S.S.R.
unit=Pillbox
count=2
veteran=yes
homecity=none
randomize
locations
100,18
121,31
@ENDIF

@IF
ReceivedTechnology
receiver=U.S.S.R.
technology=0
@THEN
createunit
owner=U.S.S.R.
unit=A.A. Battery
veteran=yes
homecity=none
randomize
locations
100,18
121,31
@ENDIF

; France

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=British Division
count=5
veteran=yes
homecity=none
locations
45,47
34,54
29,49
28,52
24,56
22,64
14,60
18,46
15,27
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=Motorized
count=5
veteran=yes
homecity=none
locations
45,47
39,47
34,54
31,51
28,52
27,55
24,56
18,60
14,60
54,108
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=96
@THEN
createunit
owner=Allies
unit=Armored A.P.C.
count=2
veteran=yes
homecity=none
locations
45,47
38,52
34,54
29,49
28,52
24,56
22,64
18,60
14,60
54,108
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=16
@THEN
createunit
owner=Allies
unit=Bazooka
count=2
veteran=yes
homecity=none
locations
45,47
38,52
34,54
29,49
28,52
24,56
22,64
18,60
14,60
12,36
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=16
@THEN
createunit
owner=Allies
unit=Flak-88mm
count=2
veteran=yes
homecity=none
locations
45,47
38,52
34,54
29,49
28,52
24,56
22,64
18,60
14,60
12,36
endlocations
@ENDIF


@IF
turn
turn=-1
@THEN
createunit
owner=Allies
unit=Destroyer
count=2
veteran=yes
homecity=none
randomzie
locations
12,48
101,131,
6,128,1
endlocations
@ENDIF

@IF
turn
turn=-1
@THEN
createunit
owner=Allies
unit=Cruiser
veteran=yes
homecity=none
randomzie
locations
12,48
101,131,
6,128,1
endlocations
@ENDIF

@IF
turn
turn=-1
@THEN
createunit
owner=Allies
unit=Battleship
veteran=yes
homecity=none
randomzie
locations
12,48
101,131,
6,128,1
endlocations
@ENDIF

@IF
turn
turn=-1
@THEN
createunit
owner=Allies
unit=Cruiser
veteran=yes
homecity=none
locations
17,5
endlocations
@ENDIF

@IF
turn
turn=-1
@THEN
createunit
owner=Allies
unit=Freighter
veteran=no
homecity=none
randmoize
locations
26,40,1
14,56,1
4,86,1
4,100,1
2,108,1
6,128
endlocations
@ENDIF

@IF
receivedtechnology
receiver=Allies
technology=83
@THEN
createunit
owner=Allies
unit=British Division
count=4
veteran=yes
homecity=none
locations
45,47
35,47
29,49
28,52
24,56
17,57
54,108
10,56
18,46
12,36
endlocations
@ENDIF

@IF
checkflag
who=Allies
flag=0
state=on
@THEN
Createunit
owner=Allies
unit=Lancaster
count=2
veteran=yes
homecity=none
locations
8,44
endlocations
@ENDIF


@IF
turn
turn=-1
@THEN
createunit
owner=Allies
unit=Landing Craft
veteran=no
homecity=none
randmoize
locations
12,48
16,24
34,122
101,131
endlocations
@ENDIF

@IF
turn
turn=-1
@THEN
createunit
owner=Allies
unit=Destroyer
veteran=yes
homecity=none
randomize
locations
0,128
141,119,1
endlocations
@ENDIF

@IF
Receivedtechnology
receiver=Allies
technology=81
@THEN
createunit
owner=Allies
unit=Resistance
veteran=no
homecity=none
randomize
locations
14,64
14,82
24,62
64,90
58,88
19,59
7,63
9,77
endlocations
@ENDIF

@IF
turn
turn=-1
@THEN
createunit
owner=Norwegians
unit=Partisans
veteran=yes
homecity=none
locations
45,1
endlocations
@ENDIF

@IF
unitkilled
unit=anyunit
attacker=anybody
defender=anybody
@THEN
moveunit
unit=anyunit
owner=Allies
maprect
76,128,106,128,106,134,76,134
moveto
74,134
numbertomove=all
@ENDIF

@IF
unitkilled
unit=anyunit
attacker=anybody
defender=anybody
@THEN
moveunit
unit=anyunit
owner=Allies
maprect
20,124,32,124,32,134,20,134
moveto
34,122
numbertomove=all
@ENDIF

@IF
unitkilled
unit=anyunit
attacker=anybody
defender=anybody
@THEN
moveunit
unit=anyunit
owner=Allies
maprect
38,90,58,90,58,116,38,116
moveto
43,89
numbertomove=all
@ENDIF

@IF
unitkilled
unit=anyunit
attacker=anybody
defender=anybody
@THEN
moveunit
unit=anyunit
owner=Allies
maprect
23,53,47,53,47,81,23,81
moveto
49,51
numbertomove=all
@ENDIF

@IF
unitkilled
unit=anyunit
attacker=anybody
defender=anybody
@THEN
moveunit
unit=anyunit
owner=U.S.S.R.
maprect
58,64,122,64,122,86,58,86
moveto
56,72
numbertomove=all
@ENDIF

@IF
unitkilled
unit=anyunit
attacker=anybody
defender=anybody
@THEN
moveunit
unit=anyunit
owner=U.S.S.R.
maprect
113,9,141,9,141,51,113,51
moveto
73,59
numbertomove=all
@ENDIF

@IF
unitkilled
unit=anyunit
attacker=anybody
defender=anybody
@THEN
moveunit
unit=anyunit
owner=U.S.S.R.
maprect
90,16,110,16,110,46,90,46
moveto
89,37
numbertomove=all
@ENDIF

@IF
unitkilled
unit=anyunit
attacker=anybody
defender=anybody
@THEN
moveunit
unit=anyunit
owner=U.S.S.R.
maprect
74,48,112,48,112,62,74,62
moveto
49,51
numbertomove=all
@ENDIF

@IF
unitkilled
unit=anyunit
attacker=anybody
defender=anybody
@THEN
moveunit
unit=anyunit
owner=U.S.S.R.
maprect
50,46,72,46,72,70,50,70
moveto
49,51
numbertomove=all
@ENDIF

@ENDEVENTS